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Answer by AgentFire

Fast shadows are unity-free because they use projectors, and what you want is a simple shadow casting which is unity-pro only (now unity 5 personal - free).

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Answer by AgentFire

In case someone stumbles on the same rare and weird issue, I would like to recommend a solution: ## Decrease your total overall world size. I have figuratively multiplied my whole unity world by **1 /...

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Answer by AgentFire

`Camera.current.pixelRect` is the true one.

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Answer by AgentFire

Okay, I have solved this. Here is what I do: 1. At `Update()` i monitor the Camera.main.pixelWidth and Height. 2. At a change, I recreate my RenderTexture to fit into viewport size (using those...

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Answer by AgentFire

My own solution: protected Coroutine WhenAll(ICollection coroutines) { return StartCoroutine(WhenAllInternal(coroutines)); // coroutines.GetEnumerator() does not work for some reason. } private...

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